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Using the Morph spell, the caster can turn his full body or parts of his body into a monster (or its parts) and gains its abilities and strengths for the duration of the spell. This spell may allow the caster able to avoid confrontations with mindless or feral monsters, if they also act like the monster they are into which they are morphed. Other spells cannot be used while morphed. This spell lasts only a few minutes or until cancelled.

All belongings of the caster are kept intact when the spell is finished.

Unlike other spells, Morph has much more predictable books, featuring monsters with a neutral/nil element: slime (level one), skeleton (level two), spider (level three), dark wolf (level four), harpy (level five), gargoyle (level six), and demon (level seven).

Level one books contain only a nil-element slime spell.
Level two books contain one nil-element slime and nil-element skeleton spell, plus two slime variants and one skeleton variant.
Level three books contain nil-element slime, skeleton, and spider spells, plus two slime, two skeleton, and one spider variant.
Level four books contain nil-element slime, skeleton, spider, and dark wolf spells, plus three slime, two skeleton, two spider, and one dark wolf variant.
Level five books contain nil-element slime, skeleton, spider, dark wolf, and harpy spells, plus three slime, three skeleton, two spider, two dark wolf, and one harpy variant.
Level six books contain nil-element slime, skeleton, spider, dark wolf, harpy, and gargoyle spells, plus four slime, three skeleton, three spider, two dark wolf, two harpy, and one gargoyle variant.
Level seven books contain nil-element slime, skeleton, spider, dark wolf, harpy, gargoyle, and demon spells, plus five slime, four skeleton, three spider, three dark wolf, two harpy, two gargoyle, and one demon variant.

Beyond the level seven books, other monster transformations are unknown.

Possible Variants

Slime spells are capable of the following variations:

  • Fire
  • Water
  • Ice
  • Energy
  • Poison
  • Dark
  • Lesser Size
  • Greater Size

Skeleton spells are capable of the following variations:

  • Poison
  • Dark
  • Archer
  • Pikeman
  • Swordman
  • Caster (only elemental bolts)

Spider spells are capable of the following variations:

  • Energy
  • Poison
  • Ice
  • Lesser Size
  • Greater Size

Dark wolf spells are capable of the following variations:

  • Fire
  • Ice
  • Energy
  • Lesser Size
  • Greater Size

Harpy spells are capable of the following variations:

  • Energy
  • Fire
  • Dark
  • Youthful Appearance
  • Elderly Appearance
  • Lesser Size
  • Greater Size
  • Appearance Modifications

Gargoyle spells are capable of the following variations:

  • Earth
  • Lesser Size
  • Greater Size
  • Appearance Modifications

Demon spells are capable of the following variations:

  • Fire
  • Dark
  • Lesser Size
  • Greater Size
  • Flight
  • Archdemon
  • Appearance Modifications

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